![]() Thankfully, the game includes a video RAM usage limit (up to 90%) and provides a video RAM usage meter for each setting. Even at their lowest, the textures can take up to 1GB or more, and that leaves little room for background applications. You’ll struggle to run Call of Duty Vanguard with only 2GB of video memory. The other two - storage and GPU memory - have some problems. The CPU, GPU, and RAM requirements are straightforward. Up the chain, Competitive is great for 1440p, while the Ultra requirements squarely target 4K. The game scales down well, with the Recommended requirements offering 60 frames per second (fps) at 1080p with a mix of Medium and High settings. That doesn’t mean Call of Duty Vanguard will have problems with less powerful hardware, though. Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT Nvidia GeForce RTX 2070/RTX 3060 Ti or AMD Radeon RX 5700XT Nvidia GeForce GTX 1060 or AMD Radeon RX 580 Nvidia GeForce GTX 960 or AMD Radeon RX 470 You can run the game with the hardware listed, but you’ll need to turn the settings way down (and maybe even reduce the render resolution). As our testing below shows, the Minimum list is a bit underpowered. Keeping with recent releases like Back 4 Blood - read our Back 4 Blood performance guide for more on that game - Call of Duty Vanguard includes a few different recommended configurations. Call of Duty Vanguard system requirements There are a lot of settings here, and it can be maddening trying to tweak each of them. This underlines the most important thing to know about Call of Duty Vanguard‘s graphical settings - you need to tweak all of the settings to see an improvement.īecause of that, it might be easier to stick with the graphics presets in the game, and then you adjust some settings up based on our list above. Going from the highest Ultra preset down to the Lowest preset, though, we improved our average frame rate by 110%. Otherwise, we had a margin of error of between two and three frames, and all of the other settings fell within that window. We reran these tests multiple times, and each run, this setting showed an improvement when turned off. ![]() Turning this off, we improved our average frame rate by a stunning 13%. Out of all of the settings, the biggest improvement we found was, oddly, with bullet impacts and sprays. The game includes a video memory limiter, too, which can help older video cards along. We set a cache size of Low for these shadows, but you can disable them entirely if you’re running into video memory problems. For that, look toward texture resolution first, then the caching options for shadows. The big killer will be video memory for most.
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